User Profile

Andreas H.O.

tanketom@books.babb.no

Joined 11 months, 2 weeks ago

Netthode, røynd geriljaarkivar, nyfiken, spelglad, småbarnspappa, har eit rekreasjonelt forhold til rekneark, sykler på ein el-omafiets, gjer Kessel Run på under 12 ps. Tidlegare radiofjes. #dftba #grønn

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Andreas H.O.'s books

Currently Reading

2024 Reading Goal

66% complete! Andreas H.O. has read 8 of 12 books.

Arne Garborg: Bondestudentar (Norwegian language, 1883) 4 stars

Dette matstrevet som var så oppe no, det tyngde ned heile livet vårt; ja var det ikkje denne matmakta og dette guanokratiet som vi laut slåst med i sjølve politikken? Alt gjekk ut om maten; det var beste mannen som kunne skaffe mest guano. Heile embetsverket vart meir og meir slikt eit guanobruk, der det ikkje spurdest om ånd og tanke, men om å tene godt[…]

Bondestudentar by  (Page 83)

Du Arne, du Arne.

Jens K. Styve: Dunce (Hardcover, Nynorsk language, 2024, Strand Forlag) 5 stars

Gustav lurer på korleis Jens sin kompis-kollega Børge feirer jul når han er aleine, men …

Denne serien handlar om meg, sånn cirka.

Styve er min favorittseriestripeskapar i landet i dag, og held fram med sigersrekka. Kona blir sur kvar gong eg kjøper denne før julejula fordi ho tenkjer ho skal ha den i julestrømpa mi, men eg trenger denne betlehemsstjerna tidleg i desember.

Jordan Magnuson: Game Poems (2023, Amherst College Press) No rating

About the Book

From the publisher: Scholars, critics, and creators describe certain videogames as being …

“Poems are not words, after all, but fires for the cold, ropes let down to the lost,” says Mary Oliver. I would suggest that we need game poems in the world for the same reason that we need poetry in general: because we are cold, and we need videogames that are fires.

We need videogames born of waiting, silence, and deep listening. We need videogames that speak the language of our contemporary lives, yet are able to hold themselves above our lives’ monstrous current. We need videogames that are able to see beyond our latest obsessions and fetishes to the truths that connect us across time and space. We need videogames about God and intractable mystery. We need videogames that call out oppression and injustice in all their myriad forms. We need videogames that remind us of what it means to be human in the face of the posthuman and the inhuman. And we need videogames that remind us that we still have the capacity to love, and the capacity to forgive.

In short, we need videogames that embody “the subtlety, elegance, and hunger of the human spirit,” as Mark Strand and Eavan Boland write. We need videogames that, in the words of Dylan Thomas, are able to make our “toenails twinkle.”

Game Poems by  (Page 150)

Jordan Magnuson: Game Poems (2023, Amherst College Press) No rating

About the Book

From the publisher: Scholars, critics, and creators describe certain videogames as being …

Eit lite manifest og rammeverk for å forstå ein viss type spel som spel-dikt, forfattarens praksis, litt bakgrunn til likskapane (og ulikskapane) mellom dikt og videospel, og inspirasjon og metodar for å lage sine eigne.