A Theory of Fun for Game Design

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A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and interactive …

Paperback, 279 pages

English language

Published Nov. 6, 2004 by O'Reilly Media.

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ISBN:
978-1-932111-97-2
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