Tomorrow, and Tomorrow, and Tomorrow

A Novel

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Gabrielle Zevin: Tomorrow, and Tomorrow, and Tomorrow (2022, Knopf Incorporated, Alfred A.)

English language

Published July 7, 2022 by Knopf Incorporated, Alfred A..

ISBN:
978-0-593-46649-0
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On a bitter-cold day, in the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name. For a moment, she pretends she hasn't heard him, but then, she turns, and a game begins: a legendary collaboration that will launch them to stardom. These friends, intimates since childhood, borrow money, beg favors, and, before even graduating college, they have created their first blockbuster, Ichigo. Overnight, the world is theirs. Not even twenty-five years old, Sam and Sadie are brilliant, successful, and rich, but these qualities won't protect them from their own creative ambitions or the betrayals of their hearts.

Spanning thirty years, from Cambridge, Massachusetts, to Venice Beach, California, and lands in between and far beyond, Gabrielle Zevin's Tomorrow, and Tomorrow, and Tomorrow is a dazzling and intricately imagined novel …

16 editions

tomorrow, tomorrow, and why?!

Started off very strong and got me invested in Sadie and Sam's friendship. As the story progressed, their company grew, they made more games and got a little annoying? Especially Sadie. As many others have also pointed out, the second half was stretched out and honestly, I didn't particularly care about the new characters introduced past the halfway mark of the story (Ant and Simon-the-random-German-word-generator, for instance). There were arcs that, I believe, the author added to make the characters complex or interesting, but beyond a point, I didn't care about those arcs, either. All in all, a pass for me.

A great story of friendship

The characters and their relationship as it evolves over time are the highlight of this book. It's a great tale of a strong friendship as it ebbs and flows over the decades. Felt very real and very human. I appreciated it for how much it made me consider my life and relationships.

The overall plotline and where it ends up are less compelling. I liked it but wouldn't read it again.

As addictive as a good videogame

This is one of those books that attracts you from the very beginning and you can't stop reading (until you realise that you don't want it to end that soon, either!). An interesting and well-written story that follows the successes and failures of its complex characters, driven by their passion for video games and full of lights and shadows. This is a story about gamers, and video games. But it also about life, passion, success and failure but, above all, about human relationships, and lives and worlds that could be but are not. Like a video game with the greatest engine: our imagination. Like a book.

Subjects

  • American literature

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